The portion of the book “The icon book,”
pp. 13-16.
Icons are controversial. If you spend much time
talking to programmers, graphic designers, and
computer users or you read the pontifical editorials
in many of the computer magazines and
newsletters, you will get many opinions about
icons. Many of these ideas are wrong. Before
we delve into how to design icons, perhaps we
should clear away the poppycock, balderdash,
and pure baloney that passes for proven fact.
Icons totally replace words
If you use icons in a user interface, you
cannot and should not use words too.
Icons and words are not enemies. They are
not mutually exclusive. In certain places each is
needed. Most of the time, a careful combination
of a well-designed icon and a succinctly phrased
word label outperform either alone.
All-or-nothing designers miss opportunities to
have the best of both words and icons. Word labels
help users learn visual images initially, and the
visual images help poor readers interpret word
labels.
Icons are no better than words
Operating a computer by manipulating icons is
so awkward and inefficient that iconic
interfaces are just a fad.
Many computer users and programmers learned to
operate a computer through a command-line
interface that required remembering complex
commands and typing them in. Often these users
cannot imagine why others would rather do their
work by pointing to silly little pictures. Such
a response is natural. Once we have learned how
to do something well, we find all alternative
procedures awkward and inefficient. This is
especially true if we have invested considerable
time in acquiring knowledge and skills that do not
transfer to the alternative procedure.
Another common objection to iconic interfaces is
that they are hopelessly inefficient. Critics
often point out how much more time it takes
to shove icons around the screen than to press a
function key. The problem with this analysis
is that it ignores the time required to
learn which function key to press, the time
required to remember or look up which function key
to press, and the time to correct a mistake
made when the wrong key is pressed. When users
have to learn a new program monthly and must use
several different programs daily, iconic interfaces
may be considerably more productive than
remember-and-type interfaces.
Again it is not an either-or choice. Why
not give users commands, menus, and icons and
let them pick the style of interaction that best
suits their needs?
Icons make products easier to uses
To make a product easy to use, all you have to
do is replace the words in commands and menus
with icons.
Icons do not by themselves make a computer easier
to use. Poorly designed or deployed icons
may do just the opposite. Obscure icons make
computer screens look like the control panel of
an alien spaceship. Gaudy, garish icons make them
look like a piece of “refrigerator art.”
Icons do not make a product easier to use. Good
design does.
Icons must be perfectly obvious
Reject any icon that is not immediately obvious
to everyone everywhere every time.
Obvious icons are better than obscure ones, but
there is more to good icons than instant
recognition. In fact, making an icon immediately obvious
to everyone may be such an elusive goal that
by fixating on it, we obscure the system as
a whole.
Some concepts are inherently difficult to
understand – whether we represent them with
icons or with words. For such concepts, the
issue is not whether icons require study but
whether they require less or more study than
equivalent word labels.
An icon does not fail if it requires a few
seconds of study the first time the user
sees it. Provided users are not totally stumped by
an icon, the process of figuring out its
meaning adds an enjoyable challenge to learning the
system. Watch users when they decode an icon.
They smile.
This process of decoding an icon actively engages
the user and helps the user remember the icon
so that recognition is almost instant the next
time. This instant recognition may be much more
important than the initial delay, especially if
the user will encounter the icon dozens or
even hundreds of times.
Icons are pictures
The best icons are realistic, postage-stamp
sized illustrations.
Icons are not pictures. We do not look at them
to see what something looks like. In fact,
if we have to look at them closely, they
are probably not well designed. Icons are meant
to be viewed entirely in a single glance and,
once learned, recognized automatically.
Overloading an icon with realistic detail may render
it less rather than more recognizable.
Designing icons is pure art
Designing icons is a form of artistic
self-expression. Beauty is in the eye of the
artist.
No one would suggest using an ugly icon when
an attractive one would work just as well.
Many illustrators, however, compromise or
even defeat the effectiveness of icons by
considering only the aesthetics of the image.
In technical icons, form must follow function,
and when it does, the results are usually
pleasing to the eye. When function is ignored
and icons are used merely to decorate, viewers are
frustrated, bored, or insulted.
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